So! This is the launch of a new irregular column in which I talk about the projects I like to work on that aren’t covered by non-disclosure agreements (sorry anyone interested in my day-job). It will be divided into sub columns for lack of a better phrasing by project, and numbered, just to enable someone overcome with curiosity mixed with boredom to read about a project from its relative inception.
So what is Codename: Polycule?
Well, about a month and a half ago I was having a conversation with a couple of friends over dinner that drifted, as conversations do, to whether between the three of us we could assemble a cadre of evil exes รก la the Scott Pilgrim franchise. Now, normally, this is the sort of thing that gives you some catharsis, maybe leads to a few jokes about y’all dating and then be over with.
But it stuck to me. I started just thinking about how that dynamic would work–the three of us as a power trio. And so this project was born: A turn based RPG made in RPG Maker (due to ease of use) about a polycule having to team up against their evil exes.
But wait, what is a Polycule?

A Polycule is a term for a multi-person relationship. There are some example polyamorous structures to the left, but essentially it’s a way of portraying the way multiple people are connected in the same visual style one draws out the atoms that make up a molecule, or the vertices and lines that make up a polygon.
Ok, back to the GAME
So, I drafted up some fictionalized versions of some of our exes, earmarked some ideas to fill in the gaps, mapped out what I want the trio’s roles in combat to be, planned out the rough setting, etc etc etc. I tend to use JIRA for ticketing when working on projects–I need to have more structure than just some notes–and so I’ve been building out tickets; I’m up to almost 100 so far, mostly just figuring out what I need for the first ex’s segment.
I also have set up a twine story that’s basically just for me to model narrative flow and write scenes. RPG Maker is great, but is a little clunky for on the fly edits. So lots of planning done.
And of course I’ve started to plan out locations and graphics within RPG Maker itself, and I have at least my initial graphics for the main trio. Names, appearances, everything is super subject to change, but hey, that’s how it goes.
“Sasha”, the Artist “Beth”, the Crafter “Emi”, the Protector
I think that’s a good place to end this first update: Next up will likely be about the first Evil Ex and their arc/dungeon/minions but we’ll see! The winds of change are fickle and chilly. Wear a sweatshirt.
-Morgan